

If you pick an AI, you are able to set that difficulty and pick the character they play as. This is also where you can pick if you want to challenge an AI or another player for one-on-one battles. Versus is where you can have singular fights. I even have a trophy that says I accomplished 15 perfects outside of Training Mode. I won most of the battles without even losing a round. The fights weren’t incredibly easy by the end, but not hard either. You get the standard options such as the AI’s difficulty and the number of rounds.Ĭlimbing to the top only took me about 12 minutes, which, in my opinion, was rather short. There is no special battle, no rival battle or anything. Instead of having the player fight through the same characters you could play as in other modes, they tossed in run-of-the-mill NPC fighters.Īrcade Mode is the same thing as any other franchise using this mode you pick an original or established character and climb the ladder of an eight-fight sequence. This was – in my opinion – a good choice on their part. A majority of fighting consists of fighting generic characters like “Pirates” or “Assassins”. The cutscenes combine a visual novel style with moving, rectangular avatars and flashes with hints of a classic storybook theme from time to time. Each sequence takes place around the same time and tells the story of why these characters are seeking Soul Edge. Though, it is important to say that there are branching stories. If you’re expecting a long story, you’ll also be sorely disappointed. It’s not spectacular, but I personally wasn’t expecting an extravagant story out of a fighting game. The story was pretty decent and generally entertaining. Their goal is to traverse to the West to find Nightmare and – in turn – Soul Edge. The main story follows Kilik, Maxi, and Xianghua who have just met through this journey. But it does bleed into the Soul Edge timeline. This entry is a prequel, taking place prior to even Soul Edge. Finally, there’s Libra of Soul which is new to the Soulcalibur franchise.

Also found within Battle Mode are Arcade and Versus which will be touched on later in this review as well. One of the categories found in Battle Mode is a training sequence where you can go to hone your skills with a specific character and their combos or just have fun beating the ever-loving crap out of any character you want. There’s Battle Mode which houses the meat of the game. There’s the story mode, labeled as Soul Chronicle Mode but, we’ll touch on that in a bit. The game consists of a handful of modes like any other Soulcalibur game. This is a minor gripe, mostly because this could easily be fixed with a patch.

Meanwhile I’ve had times where I wait a real-time three minutes before they attack. I’ve had moments where right as I block, they attack. I’ve found that if I block (or sometimes even if I don’t) there’s a significant delay before the opponent actually attacks sometimes. Speaking of AI, it could use a bit of work.
#Soulcalibur vi ps5 how to
I personally, couldn’t figure out how to activate it myself but trust me, you’ll see it eventually during a fight against the AI. The time slows and the camera pans into this “epic view” as it moves around to show the player and opponent coming in to strike each other. A quick time event seemingly linked to the button you push following it being activated was also implemented and was pretty interesting. It was in other entries, but it was easier to understand in this one, for me. One thing that was introduced was a strong move that can take a chunk your opponent’s life away once a meter reaches the top. This isn’t a flaw this is standard fare for fighting games. Circle still does a kick, square still does a light or quick attack, X still blocks, and so on. The gameplay has barely changed from its previous incarnations. Let’s start with what should be the most important aspect of a fighting game. Soulcalibur VI is the most recent entry to the roster.ĭid this entry bring anything new to the table that the previous Soulcalibur entries lacked? Should you buy it? Well, that’s what you’re here to learn and what I am here to answer. Now, it’s one of the most notable weapon-combat games out there.
#Soulcalibur vi ps5 series
This series has been majorly developed by Project Soul and published by Bandai Namco Games. Starting as a 1995 Japanese arcade game under the name Soul Edge. The Soulcalibur series has brought its specific brand of weapon-combat to the world for quite a while. Review: Soulcalibur VI OctoGabriel Stanford-Reisinger - No Comments
